HELLO.How’s it going?
I’m Antonio Esquer and I’m a
freelance Interactive Developer.
This Blog is focus on Mobile , Web and Creative Technologist.
I like Animation,ActionScript,Art with code,Design,Flash,Fractals,Generative Art,Illustration,Interaction,Interface Design,JavaScript,Open Frameworks,Maths,Mobile Development,Motion Detection,Physics,Programming,Processing,Typography.

Art of CSS Bordersspeak

Design : Getting profit of the HTML borders.

November 29th, 2010

( Last update: January 29th, 2014 )

Time ago I stumbled across a review of James Edward's article The Art and Science of JavaScript Games.

He had the idea to write a 3D JavaScript / DHTML maze game, using CSS borders to create triangles.

Since then, I realice the power of css borders to create geometrical figures. This allow me to forget about images, and create the geometric shapes with only a few lines of css.


» Keep Reading : Art of CSS Borders

Perlin Area Fillspeak

Code : Using Perlin Noise to fill a region.

October 18th, 2010

Again, using perlin noise, we can create a simple method to fill a bitmap. The base, is to draw a bitmap with perlin noise, and then apply a threshold with a dynamic limit. If our threshold limit is growing, the result of the threshold, will simulate a filling effect.


source

> 0

> 64

> 128

> 192

> 256

» Keep Reading : Perlin Area Fill

2D Water Ripples With Perspectivespeak

Lab : Drawing water ripples with ActionScript 3.0.

October 1st, 2010

Till now, all methods for simulate 2D water ripples that I found in actionscript, are based on the same principle.

A simple and relatively fast algorithm, that I found here.

The base of this algorithm, is the relation between the speed of the wave and their previous values of position. For that, we need to store the last two states of the water in two arrays.

» Keep Reading : 2D Water Ripples With Perspective