HELLO.How’s it going?
I’m Antonio Esquer and I’m a
freelance Interactive Developer.
This Blog is focus on Mobile , Web and Creative Technologist.
I like Animation,ActionScript,Art with code,Design,Flash,Fractals,Generative Art,Illustration,Interaction,Interface Design,JavaScript,Open Frameworks,Maths,Mobile Development,Motion Detection,Physics,Programming,Processing,Typography.

Blog / Archive by subcategory: ActionScript 3.0

Asteroidsspeak

Notes : Old arcades strike back!

July 14th, 2010

The year was 1979, and video games had, lets say...
lets resources available that today.

The main Asteroids game uses only 6 KB of ROM code and another 2 KB of vector ROM contains the main graphical elements, less resources that this html page.

That didn't matter to me, and loots of people of my generation, who spend a lot of time, and money, playing asteroids.

Asteroids was so popular that sometimes they had to install larger boxes to hold the amount of coins

» Keep Reading : Asteroids

BlendMode1 comment

Lab : Drawing with the flash API.

November 29th, 2008

When I had to replicate the 80's lava lamp object, my first thought, was to create a complex particle system, and use the drawing api to draw a gradient simulate the plasma effect, but after a while, I found that using blendModes,combined with gradient colored circles, simplify the problem to the limit.

Blend modes are conceptually very simple, but their practical application is sometimes difficult to see, and really often does result only from a bit of luck and guesswork.

( A biological texture generated with blend modes )

» Keep Reading : BlendMode