HELLO.How’s it going?
I’m Antonio Esquer and I’m a
freelance Interactive Developer.
This Blog is focus on Mobile , Web and Creative Technologist.
I like Animation,ActionScript,Art with code,Design,Flash,Fractals,Generative Art,Illustration,Interaction,Interface Design,JavaScript,Open Frameworks,Maths,Mobile Development,Motion Detection,Physics,Programming,Processing,Typography.

Blog / Archive by subcategory: Generative

Words Clockspeak

Notes : No need to use numbers

September 2nd, 2010

Not to much time ago, in a shop around the center of Munich, I saw a huge, funny clock, using words instead of numbers...

Of course, I don't want that in my house, but is fast and easy thing to do with Flash or javaScript, and looks nice.

So here is the result in flash:

» Keep Reading : Words Clock

Moving Lots of Particles with ActionScriptspeak

Lab : Moving 300.000 particles

July 27th, 2010

In this experiment with actionscript 3.0,
I'll be playing around with 100.000 to 300.000 particles at a time.

Create particles is really easy in actionscript, and I'm always doing lots of experiments with lots of sprites or movieClips, and then move then around.

But the problem is that it doesn't take long to have so many particles on the stage that Flash can no longer handle it.
In fact, depending on the code you use for interacting btween this particles, it really doesn't take that many Sprites on the stage at all for Flash to start falling apart.

» Keep Reading : Moving Lots of Particles with ActionScript

Perlin Noise Fire1 comment

Lab : How to use Perlin Noise to generate Fire.

July 14th, 2009

The Tron (1982) movie, in addition to inspiring me and a lot of people of my generation when we were younger, was also a pioneering effort for computer-generated graphics in film.

Ken Perlin, who worked on Tron was frustrated by the "machine-like" appearance of the models in the movie, and then he developed a method of creating textures with a mathematical algorithm that could be applied to images to introduce that random quality that real world has, less perfect computer-generated imagery.

These procedural textures can be used to lots of things, but I focused on a way generate smoke,fire and water surfaces.

» Keep Reading : Perlin Noise Fire

BlendMode1 comment

Lab : Drawing with the flash API.

November 29th, 2008

When I had to replicate the 80's lava lamp object, my first thought, was to create a complex particle system, and use the drawing api to draw a gradient simulate the plasma effect, but after a while, I found that using blendModes,combined with gradient colored circles, simplify the problem to the limit.

Blend modes are conceptually very simple, but their practical application is sometimes difficult to see, and really often does result only from a bit of luck and guesswork.

( A biological texture generated with blend modes )

» Keep Reading : BlendMode