HELLO.How’s it going?
I’m Antonio Esquer and I’m a
freelance Interactive Developer.
This Blog is focus on Mobile , Web and Creative Technologist.
I like Animation,ActionScript,Art with code,Design,Flash,Fractals,Generative Art,Illustration,Interaction,Interface Design,JavaScript,Open Frameworks,Maths,Mobile Development,Motion Detection,Physics,Programming,Processing,Typography.

Blog / Post tagged: 2D

2D Water Ripples With Perspectivespeak

Lab : Drawing water ripples with ActionScript 3.0.

October 1st, 2010

Till now, all methods for simulate 2D water ripples that I found in actionscript, are based on the same principle.

A simple and relatively fast algorithm, that I found here.

The base of this algorithm, is the relation between the speed of the wave and their previous values of position. For that, we need to store the last two states of the water in two arrays.

» Keep Reading : 2D Water Ripples With Perspective

Moving Lots of Particles with ActionScriptspeak

Lab : Moving 300.000 particles

July 27th, 2010

In this experiment with actionscript 3.0,
I'll be playing around with 100.000 to 300.000 particles at a time.

Create particles is really easy in actionscript, and I'm always doing lots of experiments with lots of sprites or movieClips, and then move then around.

But the problem is that it doesn't take long to have so many particles on the stage that Flash can no longer handle it.
In fact, depending on the code you use for interacting btween this particles, it really doesn't take that many Sprites on the stage at all for Flash to start falling apart.

» Keep Reading : Moving Lots of Particles with ActionScript

Asteroidsspeak

Notes : Old arcades strike back!

July 14th, 2010

The year was 1979, and video games had, lets say...
lets resources available that today.

The main Asteroids game uses only 6 KB of ROM code and another 2 KB of vector ROM contains the main graphical elements, less resources that this html page.

That didn't matter to me, and loots of people of my generation, who spend a lot of time, and money, playing asteroids.

Asteroids was so popular that sometimes they had to install larger boxes to hold the amount of coins

» Keep Reading : Asteroids