The Tron (1982) movie, in addition to inspiring me and a lot of people of my generation when we were younger, was also a pioneering effort for computer-generated graphics in film.

Ken Perlin, who worked on Tron was frustrated by the "machine-like" appearance of the models in the movie, and then he developed a method of creating textures with a mathematical algorithm that could be applied to images to introduce that random quality that real world has, less perfect computer-generated imagery.

These procedural textures can be used to lots of things, but I focused on a way generate smoke,fire and water surfaces.

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