HELLO.How’s it going?
I’m Antonio Esquer and I’m a
freelance Interactive Developer.
This Blog is focus on Mobile , Web and Creative Technologist.
I like Animation,ActionScript,Art with code,Design,Flash,Fractals,Generative Art,Illustration,Interaction,Interface Design,JavaScript,Open Frameworks,Maths,Mobile Development,Motion Detection,Physics,Programming,Processing,Typography.

Blog / Post tagged: Interactive

MultiTouch with ActionScript 3.0speak

Code : The MultiTouch interface with ActionScript 3.0.

February 17th, 2011

After getting some multitouch dispositives, iphone, ipad, ipod, htc desire HD and multitouch screen computers like viliv s10, it is about time to programming for Touch Screen devices.

Thats why i got started with ActionScript 3.0 , c# and java.

In this post I will be writing about the ActionScript 3.0 programming.
This will allow you to test the code online if you have a "non-apple" touch screen device.

Click here to run the demo ( requires a touch screen device with flash )

If you have an android device, you can follow this tutorial: 'Getting started with Adobe AIR for Android'. and create an android application using actionscript for AIR.

You can also download this test application for android,
click on this link,
or scan the QR code with your phone.

» Keep Reading : MultiTouch with ActionScript 3.0

Moving Lots of Particles with ActionScriptspeak

Lab : Moving 300.000 particles

July 27th, 2010

In this experiment with actionscript 3.0,
I'll be playing around with 100.000 to 300.000 particles at a time.

Create particles is really easy in actionscript, and I'm always doing lots of experiments with lots of sprites or movieClips, and then move then around.

But the problem is that it doesn't take long to have so many particles on the stage that Flash can no longer handle it.
In fact, depending on the code you use for interacting btween this particles, it really doesn't take that many Sprites on the stage at all for Flash to start falling apart.

» Keep Reading : Moving Lots of Particles with ActionScript