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I’m Antonio Esquer and I’m a
freelance Interactive Developer.
This Blog is focus on Mobile , Web and Creative Technologist.
I like Animation,ActionScript,Art with code,Design,Flash,Fractals,Generative Art,Illustration,Interaction,Interface Design,JavaScript,Open Frameworks,Maths,Mobile Development,Motion Detection,Physics,Programming,Processing,Typography.

Blog / Post tagged: Perlin Noise

Perlin Noise Fire1 comment

Lab : How to use Perlin Noise to generate Fire.

July 14th, 2009

The Tron (1982) movie, in addition to inspiring me and a lot of people of my generation when we were younger, was also a pioneering effort for computer-generated graphics in film.

Ken Perlin, who worked on Tron was frustrated by the "machine-like" appearance of the models in the movie, and then he developed a method of creating textures with a mathematical algorithm that could be applied to images to introduce that random quality that real world has, less perfect computer-generated imagery.

These procedural textures can be used to lots of things, but I focused on a way generate smoke,fire and water surfaces.

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